{"created":"2023-05-15T11:44:18.358424+00:00","id":2565,"links":{},"metadata":{"_buckets":{"deposit":"0449535b-cf27-4d71-bad1-92890a8eb088"},"_deposit":{"created_by":10,"id":"2565","owners":[10],"pid":{"revision_id":0,"type":"depid","value":"2565"},"status":"published"},"_oai":{"id":"oai:nuis.repo.nii.ac.jp:00002565","sets":["8:63:74"]},"author_link":["2970","2969"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2007-05-30","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"187","bibliographicPageStart":"179","bibliographicVolumeNumber":"10","bibliographic_titles":[{"bibliographic_title":"新潟国際情報大学情報文化学部紀要"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"ビジネスの教育では、学生に企業経営を模擬体験させる方法としてビジネスゲームがよく用いられる。これは、参加者が模擬的に経営する会社間の経営成果の多寡を競い合いながら、経営戦略のたて方や適切な意思決定の方法などを学ぶもので、楽しみながら経営を学ぶ効果的な教育手法である。しかし、コンピュータの使用を前提としていたり、同時に参加できる参加者の数(会社の数)に制限があったりして、多人数の授業で使用するには問題もあった。そこで筆者が担当する「ビジネスモデル」の講義で使用するために、多人数を対象とする授業向けのビジネスゲームを開発し、使用しているのでその内容と効果について報告する。","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"新潟国際情報大学情報文化学部"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID(NCID)","attribute_value_mlt":[{"subitem_source_identifier":"AA11231962","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1343-490X","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"竹並, 輝之"},{"creatorName":"タケナミ, テルユキ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"2969","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Takenami, Teruyuki","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"2970","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2018-07-06"}],"displaytype":"detail","filename":"10_takenami.pdf","filesize":[{"value":"300.0 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"10_takenami.pdf","url":"https://nuis.repo.nii.ac.jp/record/2565/files/10_takenami.pdf"},"version_id":"b1a03998-16b3-4fcc-9b36-61be4065c234"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"多人数授業におけるビジネスゲーム型教育の試行","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"多人数授業におけるビジネスゲーム型教育の試行"},{"subitem_title":"Development and Trial of a Business Game for the Class with Large Number of Students","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"10","path":["74"],"pubdate":{"attribute_name":"公開日","attribute_value":"2010-12-15"},"publish_date":"2010-12-15","publish_status":"0","recid":"2565","relation_version_is_last":true,"title":["多人数授業におけるビジネスゲーム型教育の試行"],"weko_creator_id":"10","weko_shared_id":-1},"updated":"2023-05-15T12:18:05.951732+00:00"}